Here is the Steamworks Documentation that you’ll need to read and go through in order to complete the process. There is a submission fee of $100 per product, which is recoupable after your product/game has made $1000 from the steam store. You will need to publish your game through Steam Direct and by joining their Steamworks Distribution program. If you want your game to be in the big leagues, this is where it needs to be. They’re the ‘ultimate entertainment platform’ with over 100 million people in their community. Steam offers the largest and most well established PC distribution service around. In the meantime, here are 11 places you may want to be aware of and explore further as options for publishing your game: You may also want to explore my main game development/game music blog homepage which highlights many more articles to help you with different aspects of your game development journey. I definitely can’t solve them all, but my hope is that in sharing what I’ve learnt and discovered on this topic, it may help to alleviate some of your pain and thus enable you to focus on the areas which give you the most enjoyment and satisfaction through the game development journey and process. I have worked with many and I have some understanding of the many challenges that you face. I’m no game developer and so I can’t offer you much help with the ins and outs of it all but I am a game music composer with great enthusiasm and respect for indie game developers. Maybe you’ve done it before, maybe you haven’t – but the aim of this article is to try and offer a little bit of help in laying out what the main options are and could be for you. Knowing which route to take and which platform to use to distribute your game to the world can be challenging.
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